Filed under Photoshop Tutorials - admin @ November 25th, 2005
| Creating an aerial landscape |
| First, make a new document, 1000×1000 pixels, as usual, white background. |
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| Go to Filter > Render > Clouds and apply them in document. |
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| Next go to Image > Adjustmens > Curves… to increase the amount of contrast in the image, making the light areas Whiter and the dark areas Blacker. You can see what my curve looked like to the left here. |
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| Now I’m going to select the dark areas. With Black as my foreground color, the easiest way to do this is to choose Select: Color Range. You can see a portion of the Color Range Dialog box to the left I had the Fuzziness Slider up to around 76 and the portion of the image that will be selected appears white in the preview. |
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| After clicking OK in the Color Range Dialog, I made the edges of the selection softer by feathering the selection a few pixels (4) with Select: Feather |
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| Within the selected area, I applied the clouds filter again. These areas are going to be the water eventually and the clouds filter will provide some value variety. |
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| Now use Image > Adjustments > Hue/Saturation command to colorize this area. With the settings in the example, and the colorize box checked I was able to get a pretty good aqua color. Your image should look like this: |
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| Now, to give our sea water a little surface disturbance, go to Filter > Distort > Ocean Ripple. I used Ripple Size:2 and Magnitude:9. You can see the effect |
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| Now let’s go to the terrain. Press CTRL+SHIFT+I to inverse the selection and apply a Filter > Render > Difference Clouds. the difference clouds will give us highlight and shadow areas in the landscape, making the land appear somewhat three dimensional, having hills and valleys. |
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| Use the same Hue/Saturation command with these values: Hue: 131, Saturation: 78, Lightness: -35 |
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| Next I gave the ground some texture by applying Filter: Noise: Add Noise |
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| Continuing to add texture to the dry land, I next applied Craquelure, one of the Texture Filters. Craquelure mimics a high-relief plaster surface, producing a fine network of cracks that follow the contours of the image. |
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| Here is the result. |
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